Removed: If T's are blocking the exit of armoury meaning CT's can't leave without baiting they are allowed to remain there until the T's move out of the way.
Added: T’s are not allowed to camp the entrance of armory in order to block CT’s from exiting. Doing so will make the T a rebeller.
Added: All ct’s should be actively attempting to contribute to the round’s progress.
Changed the vent rules to: CT’s are not allowed to vent camp and cannot rush through the vent whenever they please. If they have been made aware that a T is in a vent by seeing them, or by seeing an empty cell with an open vent are they allowed to rush it. After 3 minutes on the round time has passed, ct's may rush vents at all times.
Added: If you are ordered a command that is either impossible, or (in)directly kills you, you are to ignore it and keep you should keep following the warden's previous command. This includes commands that involves doing an action which the warden has restricted.